It may seem like I'm blogging a lot about EU4 lately. It has definitely been my go-to pasttime of the last several months. As much as I'm writing about it, I've been playing it way more, and by the time I remember to write a post I've already forgotten much of what happened since my last check-in. That said:
I think my last post ended around 1630 or so, after I had completed the Court & Country disaster and revoked the Privilegia. I'm now up to the mid 1660s or so. A lot has happened! The most obvious is yet another re-formation, completing my earliest vague goal of converting from Bohemia into Prussia with a detour through Saxony.
I'd been eligible to form Prussia for a while, as I was Protestant and had strong control over the northeast German coast. While double-checking requirements, though, I was dismayed to see that being Prussia would impose a harsh -50% penalty to my Governing Capacity. I'd been hovering near the top end of the cap for most of the game, and while being a little over it isn't too bad, remaining way over it for a long time would be brutal. So I soldiered on as Saxony for a while longer. During this time I doubled down on building Courthouses and State Houses: not just in my high-dev provinces, but literally everywhere. I ended up taking L'etat C'est Moi for a big +250 GC boost, paired that with some Estate Privileges for another +100, and pulled the trigger. That put me just a bit over capacity, and once I leveled up Admin Tech some more, I was back under the cap again. Phew!
So why Prussia? I haven't played as them before, but they seem to be the single most popular nation to play as in EU4, mostly due to their unique Militarization feature and unrivaled combat ability. The term "Prussian Space Marines" gets written a lot in the forums I frequent. They get big boosts to morale, damage and defense, but the rarest and most valuable perk is probably their high Discipline. Since converting, I've won multiple battles against equally advanced enemies with a 2:1 numerical advantage over me, simply because my guys just keep fighting and don't give up.
The reduced Governing Capacity makes a lot of sense for balance reasons, but seems very silly otherwise, since the whole purpose of Prussia (both historically and in the game) is to aggressively expand. I'm now very secure in Europe with nearly all minor nations under my suzerainty and the large nations not a threat. One of my first big goals was to expand into the New World: not by colonizing myself or conquering those lands, but by taking over the colonial powers. My first target was England. I had earlier gotten a foothold on the island while gunning for Global Trade, and subsequently expanded the Holy Roman Empire over all of Ireland and Cornwall. Scotland and England have fortunately been locked into a cycle of mutual destruction so Great Britain could never form.
As is always the case in EU4, it took multiple wars to accomplish my goals. In the first war I took most of England's Centers of Trade, all of its random islands and directly-owned New World territories, and broke any troublesome treaties. In the second war I took all of its coastal provinces, leaving them with York and several inland provinces around the midlands. I was a bit nervous that their North American holdings (Newfoundland, Louisiana, Cascadia, and Mexico) would break free, but fortunately they didn't: the relatively early year probably helped, as may have the much stronger and more threatening position of the Spanish colonies. In the third and final war I conquered all of their remaining provinces relatively quickly. Unfortunately, I couldn't actually end the war: there's a huge negative reason for accepting a treaty that would result in the complete annexation of a country. Their colonial powers weren't a threat, but still had most of their territory and armies, so the overall numbers weren't as favorable as they should have been. I was hoping that the ticking war score would put me over the limit, but I think that the "would result in complete annexation" value is dynamic and will always require 100-101% war score.
In this case, I had to fall back on the 5-year rule that I had relied on during World War Zero in my previous Portugal game: after a war has been going for 5 years, if one war leader is fully occupied and doesn't occupy any other territories (including provinces conquered by its vassals or allies), then it will capitulate and will accept any demand of up to 100% war score. In retrospect, I should have done what online strategists advise: in this scenario, it's best to declare on an ally of the colonizer, make the colonizer a co-belligerant, and eventually sign the peace with the war leader instead of separate-peacing. The war leader won't have the "complete annexation" malus, so it's much easier to get to this (assuming you can do well in the war against the alliance).
So far things have been relatively chill. As is usually the case, England owns most of the northern part of the New World, while Spain and Portugal have the central and lower bits. France didn't make it as a New World colonial power in this game (more on France later); Denmark and Scotland had some attempts of their own in the north but didn't get their colonies off the ground. Newfoundland is pretty large and came to me with something like 70-80% Liberty Desire, Louisiana is mid-sized and has around 60%, Cascadia and Mexico are tiny and loyal. I used some of my Subject Interactions like Support Loyalists and Send Officers to help improve our relations for a pittance in ducats, and have gradually been feeding them excess Prestige. But I also force-converted everyone to Protestant, so it will be a while until the whole setup is fully stable. Once I finally got some of them to be loyal I could start recruiting forces in their region. I'm planning to keep an army in the New World for any future conflicts. Nobody seems to have a Fort over level 1 so I can go light on the Artillery compared to my Old World armies. Unlike in my Portugal game I'm currently not getting very involved in my colonial nations' politics, leaving them to declare and fight their own wars without interference from me.
Hm, thinking about how to structure this post, I actually kind of liked my last post's clockwise spin, so I'll continue that structure here.
Moving from 10:00 to 12:00 - as I noted in my last post, after subjugating the HRE minors and forcing them to transfer trade power to me, one of the few remaining flies in my ointment was Denmark's presence in Lubeck. I finally had over 50% control, but they had most of the remainder, and as one of the final stops on the way to the English Channel that was a lot of money being diverted. This was an emotionally difficult war as Denmark had always been friendly to me, but militarily it wasn't too challenging. The main issue was the bottlenecks of getting past the forts into Denmark proper, dealing with islands in the straits, and handling the vast land in Finland and Sweden. The outcome was never in doubt, but the war dragged on longer than sheer numbers would have suggested because it took so long to siege down forts one by one.
I followed my normal practice of finishing the way by taking all Centers of Trade and any usable Great Projects. This resulted in quite a few non-contiguous territories for me; ordinarily I would balk at that, but as the provinces are all Protestant already I didn't need to worry about unrest like normal. The culture isn't ideal; in this game, my normal European strategy has been to take direct ownership of provinces in the Germanic culture group or other cultures I've accepted (the main ones being Greek, Francien and English). For other provinces, I'll try and give them to an HRE vassal of mine: even if they don't already accept the culture, they have plenty of unused culture slots. Ordinarily I would want to directly own Centers of Trade, but since I can take 100% of my vassals' trade power, I'll go ahead and give those to vassals too. The only things I want to keep for myself are Great Projects. What I really wanted to do here was to release Norway as an HRE Vassal, but I didn't have a way to do that without also giving up some Great Projects. I was able to give the peninsular provinces to HRE princes, but nobody could take land in Scandinavia proper. Definitely not the end of the world, I'm just spending some extra Governing Capacity on land that I can't use to its fullest potential.
One I had control of Lubeck, I was finally able to return to collecting trade in a single location. I moved my Trading Capital to the English Channel and switched everyone else to transfer trade, focusing on steering in nodes that could potentially branch into Venice or Genoa. This led to yet another skyrocketing of my trade income. This isn't entirely due to trade, but I'm now clearing between 1500-2000 ducats a month (without mothballing any forts or reducing army maintenance).
Continuing on to 3 o'clock: I've been fighting periodic wars against Muscovy for much of the game. They aren't a threat any more; they're still very large, with dev and even more with number of provinces, but much of their land is now non-contiguous and they only have trade influence in the very poor Girin node. Fighting them is no longer a big priority for me since I can reach beyond them and have the provinces I most care about. But there has been a common dynamic where I'll release some Orthodox nations from them, wait for the truce to expire, and then find that those nations have become allies or vassals of Muscovy, forcing me to fight yet another war to release them and another truce wait until I can force them into the HRE. This is all just kind of a background process so not a big deal. In my most recent fight, I allied, hm, I think Rustov or something, got our relations high, and then vassalized them. I hadn't realized that they were already at war against Muscovy who were trying to take them back for the second or third time. I immediately became the war leader. I wasn't prepared for this fight, but that's totally fine: the Vassal Swarm immediately sprang into action, and I could march some armies over from Central Europe before too long. We quickly got up to ~75% war score or so; going much higher than that against Muscovy is a huge pain because of how they retreat to the furthest reaches of Siberia, so I peaced out relatively early, releasing still more nascent Christian nations and taking a Gold province and a few other provinces of minor strategic interest.
The second-biggest war since my last post was a big war against the Mughals. They had been one of the bigger Great Powers and rivals with my allies the Mamluks so a confrontation was inevitable. One of the few Prussian missions I hadn't already completed required being the greatest trade power in Canton, and as I complained about previously reaching the Orient as a Germanic nation is daunting. I'd been eyeing Africa, where I'd need to take land from like five or six different nations to reach the Red Sea, and how was I going to even get CB on all those countries? But taking a fresh look at the map, I reasoned that it might be easier and faster to punch through Persia instead, connecting my Ukrainian land to Kazakhstan and on down to the Persian Gulf. This would require a greater total number of territories, but the Mughals had everything I needed, so I could potentially do it in one war.
I've been leaning heavily on the Mamluks during this stretch of time. I seem to always have 100 Favors banked with them and they're always down to join all the wars I care about. So far we haven't really come into any conflict, they're mostly focused on consolidating their power in the Middle-east and Africa. Lately I've been intentionally bringing them into wars even if I don't really need them, honestly to keep them in debt and with low manpower to keep them from growing too much. There have been a few times that they have called me to arms for an offensive war; my MO has been to accept, then completely ignore the war, then leave for a white peace (or sometimes even taking a province or two) after a year.
One challenge in the war against the Mamluks, like earlier wars against Muscovy, was the fog of war. I haven't taken Exploration ideas in this game, and have only very slowly gotten insight to coastal provinces and almost nothing in the interior of Asia. So while fighting a war, I'm also spending a lot of time scouting land to prepare for the following war.
At the end of the Mughal war, I was able to take the land bridge I wanted to connect Kazakhstan to the Persian Gulf. Thanks to my Absolutism, Administrative Efficiency and Protestant Justified Conflicts, I'm now able to take some pretty large chunks of land particularly when fighting heretics and heathens, which is pretty much everyone other than Denmark. So in addition to my land bridge, I was able to snake out and grab a lot of Centers of Trade as well as multiple Great Projects, including the excellent Bam Citadel.
As in my Portugal game, now that I'm expanding outside of Europe my normal approach is to core all provinces, then for Centers of Trade I'll prioritize converting to my state religion before adding to a Trade Company. This does mean dealing with higher Unrest for a while, since you don't get the immediate "Tolerance" benefit of being in a Trade Company; but over the long run it's better since you'll get the "Tolerance of the True Faith" instead. Since I took Humanist ideas instead of Religious in this game I haven't had to worry about rebellions nearly as often as I did in the Portugal game.
A pleasant surprise was just how long it took me to core everything. In previous wars against Muscovy I'd taken some deep tranches of territory, then had to core nearer provinces before I could start coring further ones, resulting in a 3x-4x longer period of being overextended. Because of that I'd shifted to only taking provinces that directly bordered me or a coast. With the Mughals I needed to take like 14 provinces in a row, though, so I wasn't gonna fight 14 wars for that. But I ended up being able to core them all at the same time after all, hooray! I'm now trying to remember why I had that problem with Muscovy earlier; it may have been due to me also granting provinces to Lithuania or other vassals of mine, you can core on the other side of a vassal but it may require you to have cores on the near side completed first.
Finally I had cores on the other side of Africa, hooray! Unfortunately I still didn't have the trading range to reach Canton, boo. I had done a similar mission in China earlier as Portugal and knew that the key would be to just get close enough to be able to place a merchant in the node, and then send enough Light Ships to Protect Trade; you don't actually need to conquer land in the node to beat the mission. But I would need to conquer land to get close enough to the node. Or would I?????
As it turns out, I could just buy my way to success. I don't think I've ever used this option before, but there's a diplomatic economic option called "Charter Company". You can use this on any nation located on a different continent from you that's at peace, and can straight-up buy a province from them. The costs scale up based on various factors: the bigger a share of their total dev the requested province is, the number of provinces you have nearby, etc. So in practice there's a soft cap that makes it hard to buy more than 1-2 provinces from a given nation, and they usually won't be willing to part with a province containing a Great Project at any price. But it's still insanely useful, as you can leapfrog forward to get range that could take decades of war to achieve. The cost is pricey - most of the provinces I buy cost around 4k-7k ducats - but again, at this stage in the game I'm netting over 1.5k ducats/month and this is one of the best money sinks I've found.
So I unrolled my bankroll and started buyin'. Ideally you'll Improve Relations with countries in advance as they're more likely to accept and the price will be cheaper, but if you're in a rush even countries that dislike you will make a sale for a premium. You can't buy provinces from nations that are at war, so don't wait around too long. I focused on buying provinces with Centers of Trade, ideally further east and decently far from any other provinces I had. In a matter of a week or so I had expanded from the Persian Gulf all the way around India to Indonesia and the Spice Islands, as well as the south coast of China! Fun fun fun. (Since these provinces are automatically added to your Trade Company you unfortunately can't easily convert their religion, but the unrest isn't anything to be concerned about, and hey, I'm not going to complain about a core that didn't cost me any Monarch Points!)
I did get to complete that Canton mission, which is part of a chain that also involves founding the Emden Company (which required me to annex East Frisia as it's a rare mission that requires directly owning a province without allowing a non-tributary subject), and also related to another one to construct the Kiel Canal. I think I've now finished just about all of the Prussian Missions, except for one that requires Enlightenment and another that requires having a Rival.
My single biggest war of this period has been the one against Spain, the #2 Great Power and my erstwhile ally. I had declared myself the Economic Hegemon after consolidating trade over Europe, which adds a big malus to every non-subject relationship. The Mamluks were willing to stick with me, but Spain was not. I spent several years fabricating claims on them while waiting for our truce to expire. Spain is huge in my game: besides Iberia they also have Sardinia, Sicily and the southern 2/3 of Italy. Oh, and they're the biggest colonizer in the New World and have numerous island colonies throughout the Atlantic and Indian Oceans.
This was a very fun fight, a smaller-scale version of World War Zero. Much of the action took place in North America, where my disloyal ex-English subjects were forced into defending their territory against the huge might of the Spanish colonies. My own force here was just around 22k or so, enough to win any single engagement but no match for the consolidated forces of the colonies - oh, and of Spain proper, since as usual Spain had most of its army on the other side of the planet. I ended up focusing around the Cascadia region, sieging down Pacifico del Norte and keeping the capitals of English Cascadia and English Mexico free. The Spanish armies focused on Newfoundland, which was fine.
The Mamluks were busy fighting QQ for the first part of the war and so didn't contribute much, but I couldn't blame them, since I'd bailed on the QQ war after a year. Somewhat like the Denmark war, there were major chokepoints along the Italian peninsula, so even though the HRE vassal swarm had a big numerical advantage our progress was relatively slow.
Fighting in Iberia was more fun. I'd accelerated the timeline for kicking off this war once I saw that Spain and Portugal were already fighting one another. Portugal was Defender of the Faith, and I wasn't sure if they would defend Spain, but definitely not if they were already fighting! I forget what the proximate reason for this war was, but I think it was a New World colonial conflict that had pulled in the overlords. The Spanish side was a lot larger, but Portugal was making big gains, including occupying much of western Iberia.
The rest of us poured in through Catalonia. Portugal won the race to siege down Madrid, but I think that's OK; there's a -5 penalty to peace acceptance from controlling your own capital, but I don't think it matters if the capital is held by an enemy in your particular war or any other war.
I was able to start getting ticking warscore early from a province in northern Italy, and left most of Naples for my vassals to sop up while I focused on taking Mediterranean islands and things. As with most of these wars against large powers, I didn't want to struggle all the way up to 100% warscore, so I peaced out once we had Iberia and Italy and the other easily-reachable lands under control, which I think was around 50% warscore. Once again I focused my demands on taking islands, which gave me an even more significant expansion of my range; thanks to my spending spree with trade companies, I was able to reach all the way to Nan Madoll. I was more cautious about taking land in Europe proper. I took a single province in Catalonia; my plan is to convert it to Protestantism, add it to the HRE once I can extend the HRE out there, and then release that as a vassal and subsequently feed most of the remainder of Spain proper to it. Likewise, I took the northernmost province of Naples, and plan to do the same strategy with that. I had claims on much of central Italy and around Avignon. I'm holding on to some of these for their Great Projects, others I'm giving to vassals in the area.
Spain is much more powerful than England ever was, and it would take a lot more wars to take them down, but it's still my long-term hope to get to take their New World colonies as well. And probably eventually Portugal's as well, but that's still a ways off.
The last country on the clock, at 8 o'clock, is France! I've been fighting them a lot over the centuries. I win every war and they keep getting a bit weaker and weaker, but they've held together better than my other punching bags. This one was a 1-2 combo of France and Venice. For once I wasn't attacking France for its own land: rather, I wanted the Ivory Coast, which they dominate, so I can steer more of that trade from Seville to the English Channel. While the remaining French lands in France don't interest me much, the global French empire is tempting.
Separately, my other erstwhile ally Venice has been significantly diminished, but remains a thorn in my side. I dearly want to push them into the HRE, and I also want to reclaim the eastern Mediterranean islands they hold. Venice no longer has their powerful alliances of the past, but they were guaranteed by France, so I would need to take them both down in the same fight. This go-round was a lot easier since my navy now outnumbered theirs. I blockaded their Italian provinces while my HRE vassals and my own armies sieged down their forts, then we sailed east. I had hoped to take their islands in the previous war, but had been thwarted since I hadn't conquered their fort in Rhodes. This time around they had all of their remaining troops, a healthy 34k, waiting on the island...... of Crete. I snickered, parked my heavy ships outside Crete and brought my cannons to Rhodes, thankful that I wouldn't need to worry about a naval assault.
The most important action of the war was happening a continent away, though. I had previously staged a sizeable stack of 40k troops in my lone province in Africa that I had previously taken from Denmark. France controlled the entire Gulf of Guinea coast from modern-day Liberia through Gabon. Their own army was just around 30k and no match for my well-drilled Prussians. This ended up being a bit more cat-and-mouse than I had expected: after ambushing them early on, they fled inland to Mali, but later came back and wiped out my small 2k stacks I'd left behind to siege the coast while my main force was sieging Benin. I left a token presence on the Benin fort and raced back to pummel them again, eventually driving them down to their war allies in Kilwa. A combined French/Kilwa assault might have managed to dislodge me, but they never joined up, and I was able to fully occupy all of the French African lands.
The fight in France proper was more of a joke. Their small army hid behind their remaining zones-of-control while we invaded them from three directions. They were able to get off a few successful snipes against smaller stacks, but ended up being utterly annihilated.
I had to be extra-careful in timing the end of this war. France was the war target and Venice the co-belligerant, and I definitely wanted to separate-peace Venice to get maximum territory and minimum truce time from them. But much of the land I was planning to take from Venice and France was earmarked for my HRE vassals to take over or for new subjects I planned to manually release. Since I was still coring land from Muscovy and the Mughals, Venice alone would put me well over 100% Overextension, but I wouldn't be able to transfer territory until I was at peace. So I had to wait until I was at a good stopping point for both wars early in a month, peace them out back-to-back, and immediately set about granting provinces.
This ended up being a kind of inverted mirror of my normal war-ending process, where I'm picking and choosing which provinces to take from a victor: now, I was picking and choosing which provinces to surrender to a vassal. As noted above, my general preference is to grant provinces whose culture I don't accept to a vassal. The range for this is pretty short, though: the vassal needs to share a land border or be within a single sea zone to take the province. I ended up needing to hold on to some provinces I was hoping to ditch, notably the poorer Mediterranean islands. As a result, I ended up also needing to grant a couple of wealthy Francien provinces to my vassals in order to bring my Overextension below 100%. Overextension events are nasty, there is a lot of stuff you can tank for a while in this game (inflation, governing capacity, loans, stability), but overextension is a strict no-go for me.
So, that's it for my wars!
Internally, the HRE remains at peace and continues growing. I'm now up to something like 105 Princes in the Empire. A nifty pseudo-exploit I read about online is that you can revoke the reform to revoke the Privilegia, and then take the reform again, which will re-vassalize any princes you've added (forced) into the empire since the original Revoke. I did that once, and it was great, but since then I haven't been able to re-revoke revoking the Privilegia. The tooltip says that an emperor can only revoke a single Reform in their lifetime, even though I'm on an entire new Emperor now, so that seems like a mild bug. But I have found that some of my new HRE princes are willing to accept diplomatic vassalization. I have huge diplomatic reputation from a wide variety of sources, and some additional bonuses from my Idea Groups like Espionage. The princes I can't diplo-vassalize are the ones whose cores I own, which gives an insurmountable -1000 to acceptance. But anyways, most princes are under my vassalage now, with a few random exceptions like Crimea and the Great Horde; I hope to eventually be able to revoke and retake the reform again, but in the meantime we're definitely continuing to grow stronger all the time.
For my next goals, I'm going to continue expanding. I do eventually want to take down Spain and take their colonies; their European lands of Spain, Italy and northern Africa don't feed into the English Channel and so aren't very valuable, but I do really want their colonies, and especially control over the Caribbean. There are also some very valuable Great Projects in Spain that I'd like to own. It will take many wars to take them down.
I'm also gradually making my way east. I have footholds pretty much everywhere now, and will probably follow the standard process of consolidating trade nodes.
Over the long term, I may eventually go to war against the Mamluks, but that's been a very low priority for me. If I do turn against them, I'll probably increase my friendly relations with Ethiopia into a full alliance.
I'm undecided on whether to remain as Prussia or not. They are the strongest military power in the game, but at my size I don't really need to have the strongest units, I can easily outspend and outlevy anyone else. I would like to form Germany, but it looks like I can't do that as the HRE Emperor, and being the HRE Emperor is just way too much fun. I could take the final reform and turn into the Holy Roman Empire, but that also seems way less fun than leading the Vassal Swarm. I'm vaguely mulling over forming the Roman Empire; that would definitely require me conquering the Mamluks, and also integrating most of my southern vassals, but could be really fun. If I'm still playing in 1820, I might do these things and also consolidate the HRE just for any achievements.