Saturday, April 26, 2025

Dat Antivan Veil

Checking in on Dragon Age Veilguard. I hit a pretty solid story beat recently; I think I'm probably out of Act I, assuming that is a thing for this game. I've finally assembled what seems to be my entire party, have some big story goals to pursue and a whole bunch of side-quests. So I wanted to write another little-ish post to capture my thoughts thus far, hoping to avoid writing too long of a novel after finally beating the game.

 


 

Let's start out with some purely mechanical notes.

 


 

The control scheme for exploration is pretty much the same as for Dragon Age Inquisition. It's been so many years since I've played that, and I'm abruptly reminded of how funny and mildly frustrating it is that "jump" and "use" are bound to the same key. Rook runs up to someone and hops up in the air when he wants to talk. Comes across a treasure chest and does a happy little hop. Comes across a door: do you pick the lock? Bash it down? Turn the knob? Nope: just jump straight up!

 


 

I do really appreciate the simplified inventory system. Armor just comes in complete sets, not individual pieces. New armor equipment drops from large treasure chests (marked on the map) or after clearing a stage; you can preview the equipment compared to your current piece and decide whether to swap or not. Each companion has their own separate gear, so you never need to sort through hand-me-downs. Equipment (armor, weapons, rings, runes) are never sold. You do sell miscellaneous items you pick up in the world, which in previous games were labeled "junk" or "trash". They are exactly the same in this game, except they've been rebranded as "valuables".

 


 

One mild annoyance is that there is an optimal way to sell the "valuables". Certain items are favored by particular vendors, so you're better off selling to them; you could also sell to other vendors for far less benefit. The only way to discover this is to travel around six different zones (with long loading times each) before selling to anyone, or else to pull up this Google Sheet and have it in front of you while you're deciding what to sell.

On the plus side, there's no carry limit for quantity or encumbrance, so you can skip past my absolute least favorite RPG activity; instead, just focus on playing the game, and sell the trash-er-I-mean-valuables when you need the cash.

None of this is remotely realistic, of course. Even less realistic is how finding a duplicate piece of equipment will upgrade the rarity of the existing piece you have: by definition, wouldn't it become less rare after you find two? But as a system it works great. Your gear keeps advancing: when you upgrade the level of one piece, every other piece in the category advances as well; and when you find a new piece, even if it isn't one you plan to use, it removes that from the pool and increases the odds of finding a piece you do want.

 


 

The world is pretty cool, although I've been spoiled by Elden Ring and to a lesser extent Baldur's Gate 3. DA:V feels like Inquisition, with large zones rather than an "open world". Each has its own unique atmosphere, whether a dripping gloomy swamp or a bright sunlit forest or a bustling dockside neighborhood. They do feel a bit generic fantasy-y, not as striking and original as Elden Ring... but that's okay, there is comfort in familiarity.

 


 

I do like how exploring pushes out the world as you uncover more of a zone's map but also connects earlier parts as well. You'll open doors that were locked on the other side, push down a tree to cross the canyon to where you originally came from. This makes subsequent travels through the area quicker and easier. It reminds me a lot of Elden Ring dungeon design, which eliminated back-tracking by providing shortcuts back to the start. But in Elden Ring it tended to be for one-time travel after finishing a dungeon or a streamlining the path to the boss. In DAV the entire world is linked like this, letting you cross-cross and move through the map more quickly and easily as the result of your previous exploration work.

 


 

There are a lot of different types of puzzles in the game. The rules seem inconsistent - when holding an arcane cube you can't jump. The types of puzzles tend to cluster by areas: arcane beams around fade portals, blight boils in blighted areas, wisps in the necropolis. The puzzles are fine, probably more enjoyable than the stand-alone puzzles like astrolobes in DAI. One thing that's a little annoying (as with navigation in general) is that it isn't clear when a particular puzzle can't be solved yet, you'll need to leave the area and come back after opening another door or something. 

 


 

Non-systemic puzzles have been good, nothing earth-shattering but also nothing too frustrating or difficult. Like one where you needed to make three statues point a certain way, and if you explore around the area you'll find miniature statues pointing the way you want. I did really enjoy a companion conversation back at the base where we griped about needing to solve puzzles to get loot - I think my Rook said something is, "I dislike random puzzles. There has to be some sort of a purpose!" Dragon Age has had some really good lampshading in the past, and this is right up there: we're playing in a universe where people are obsessed with putting annoying puzzles in their dungeons to thwart adventurers.

 


 

Combat also... I was going to say that it's like Inquisition, but it isn't. What is like Inquisition is enemy placement: there's a regular trickle of "trash fights," infinitely respawning low-to-mid-level enemies. You can get small amounts of XP and gold or trinkets from killing them. But they end up serving as resources in level progress. In Inquisition you could build up stuff like Guard from low-level fights and carry that into a boss fight. Similarly, in Veilguard you can get Momentum or power up your Ultimate from those trash fights, and enter the boss fight with a much stronger punch than if you had just entered directly from the quick-travel spawn-in point. 

 


 

Having played this some more, I really get now why people compare it with Mass Effect: it's basically exactly like that. You have two companions with you. They can never die. They fight on autopilot, but you can order their targets, and command them to use their special abilities on cooldown. You want to plan cross-team builds to use primers and detonators. I'm not complaining - Mass Effect combat was fun - but it is a shift from the previous Dragon Age games (which, to be fair, were each radically different from one another).

 


 

That said, for party composition I've mostly ignored companion builds or synergy. At first I prioritized bringing the people I liked. Then I started bringing people most relevant to the area. Now I'm also bringing the lowest-bonded to get their relation meter up; I think this advances when they complete a side-quest with you. I'll sometimes bring a strong and synergistic team if I'm specifically expecting a big fight and not exploration.

 


 

A quick note on the save system: after dealing with sparse and limited save points in Elden Ring, it has felt really refreshing to be able to save anywhere at any time (at least outside of combat). That said, it isn't a true save: previously-defeated non-boss enemies usually come back after loading a save, and if you've, say, burst three of five Blight boils, save and quit for the night, when you reload the next day you'll need to burst all five again. That hasn't been a big annoyance, and I'll still take it over Elden Ring style saves, but I've also started to make sure my end-of-day saves are at the end of a section and not in the middle when I can help it.

MINI SPOILERS

Early in the game, I was a bit struck by the casual language; in particular, some characters like Bellara have speech patterns closer to a modern teen than the standard faux-received-pronounciation generally associated with fantasy. Casual dialogue (with lots of modern swears!) has always been a part of the series but feels more pronounced now. Though, that also may be my reaction playing this game in my 40s vs playing Origins in my 20s; the characters here feel young but they're probably around the same age as people in Origins and Dragon Age 2. (Well, other than Wynn!)

 


 

Steam says I've played for 34 hours, which seems about right. I've spent a bit of time in the menus but not a ridiculous amount. I'm doing my standard RPG thing of trying to exhaust all side-quests before proceeding with the main game. Giving a slightly spoilery rundown of my game so far (mega spoilers for Inquisition):

 


 

My Rook is a male Qunari Rogue, somewhat recently taking the Veil Ranger specialization to focus on archery. He was a Shadow Dragon in Tevinter, and sees himself as a warrior defending the oppressed from the powerful, particularly breaking up slaving rings but more broadly anyone misusing their influence or authority. He would theoretically have some sympathy for Solas's crusade against the Elven gods, but is fixated on Solas's willingness to sacrifice innocent human life to tear down the veil, and as a result is consistently hostile to Solas in all our communications.

 


 

I think I mentioned earlier that Rook left the Mayor to deal with the consequences of the Blight, seeing it as a way to punish the putative leader for sacrificing his people. When the Evunaris attacked the cities, Rook opted to defend Minrathous first, mostly because of his affinity with the Shadow Dragons; once he could reach Antiva, though, he focused on clearing all the Blight possible.

 


 

I've recruited all companions, just recently getting Taash on board. I like all of them; Davrin is probably the one who has surprised me the most by how quickly he's growing on me, at first he seemed like a pretty generic Gray Warden but he has a really great personality, and I strongly relate to his bond with his griffin, which is a mix of affection, exasperation, humor and worry. I'm mostly flirting with Harding and Bellara, though I haven't committed to anyone yet.

 


 

The last major story thing was fighting Ghilan'nain and her dragon during the Siege of Weishaupt, which was a nicely epic sequence. I really loved how the companions you didn't bring in the party participated in the assault, which felt a bit like the action in Mass Effect Citadel. The boss fight was hard and fun; some annoying camera issues where a dragon's neck fills the screen so you can't see any of the dozen other enemies running around, and there's a recurring issue where you can get knocked into the water and insta-die-and-respawn, but even with those glitches I had a blast.

 


 

I continue to understand why reviewers compare this game to Mass Effect, and right now I'm particularly getting a Mass Effect 2 vibe: we've assembled this team of People With Particular Skills, and the explicit goal now is to Help People Solve Their Personal Problems so they can Focus On The Bad Guy. I'm not complaining! Mass Effect 2 was great, I'm already enjoying the Veilguard companions and expect to like them even more as I get to know them better.

 


 

Oh, and before I forget, I was a little bummed that so little of the world state from the first three games comes forward into this one, but it was fun to see the Inquisitor pop back up again. I kind of wish I had spent more time designing her; I decided that my first PC Aztar Cadash will be my canonical Inquisitor for this game, and she is a dwarf with darkish skin and short reddish hair, but really doesn't look much like my original one. I'm wondering now if a fan will ever build a tool to extract the Inquisition sliders (either from a save file or the Keep) and give steps on rebuilding them in Veilguard. But (a) the fact this game takes place a decade later does give at least some plausibility to looking different, and (b) having (who I think is) the original voice actor(s) back is hugely convincing.

 


 

More broadly, I am legitimately enjoying seeing (literally) old faces popping back up again. I was surprised to see Isabella make another appearance, I think she was MIA in Inquisition, other than maybe a War Table mission or two? She is visibly aged, which I honestly enjoy, it helps the world feel grounded and real. And somewhat similarly, seeing Morrigan appear was fantastic; she has not visibly aged, which makes a lot of sense given she is (a) a witch, and (b) Flemeth's child. But her style has changed (arguably more so than Isabella's), which gives the same sense of growth, that each person is the star of their own story and we get to see these stretches where we intersect.

 

 


 

END SPOILERS

So yeah, I'm definitely enjoying this game; it's too early to weigh in on how this compares with the earlier ones, at first it wasn't gripping me as strongly as I'd hoped but now that I have the team together and the main story has kicked in I'm getting a kick out of it. I'm looking forward to playing more and writing more about it!

Thursday, April 17, 2025

The Somewhere Book

I'm a big fan of China Mieville, so it's a bit surprising that I first heard about his latest novel on The Colbert Report. It's an interesting book, co-written with the actor Keanu Reeves. Some years ago Reeves wrote a comic called BRZRKR, and more recently he and Mieville have collaborated on a novel "The Book of Elsewhere" that builds on the comic.

 


I haven't read BRZRKR, and I'm a little curious about the intended audience for TBoE, whether they assume that most readers are already familiar with the world and characters, or that they are not, or if they try to account for both. I honestly found the book a little hard to get into and struggled for the first hundred pages or so; I mildly suspect that, if I was already invested in the characters or familiar with their background, I might have gotten hooked earlier. I'm glad I stuck with it, as around the midpoint it started to click with me, and by the end I was really enjoying the ride.

MINI SPOILERS

One of the very few things I knew about BRZRKR heading into this novel is that it's a pretty gory comic. The main character, who variously goes by "B" or "Unute", is an ancient, immortal fighter. When he gets angry, he enters a sort of fugue state and becomes a whirling dervish of death. He's stronger than anyone on the planet and can take on entire squadrons of armed soldiers without serious injury; when he does get hurt, he rapidly heals; and even when he does die, as has happened many many times over tens of thousands of years, he is reborn again, with all his memories intact and ready to fight again.

The book mostly takes place in the present day, where B is the focus of a secretive special-ops agency of the US government: he's a one-man wrecking crew, but has an entire organization backing him up, giving him direction and support. A lot of the early book was referring back to previous events, including some deaths of soldiers attached to the unit, and I suspect but don't know that those are callbacks to the comics.

While the main plot unfolds in the present, there are a lot of chapters and sections that flash back to previous events in B's life, sometimes from his perspective and sometimes from the perspective of a mortal: a kid he encountered on a trans-oceanic voyage, or the woman he was married to for several decades, or an adversary. Mieville really unpacks and unspools the implications of B's life: how would someone's mind work if they had 60,000 years of memories to sift through? Would anything be able to surprise them? Would anything feel significant? Many of these flash-back events felt like one-off issues of a comic, where you take a break between big arcs and explore some backstory or a side character. In many cases, though, these end up directly tying into the main plot by the end.

By the end of the book, I concluded that Mieville was the perfect person to write this novel, in large part due to his mastery of the macabre. While this setting is very different from Bas-Lag, a lot of the description and imagery feels right out of Perdido Street Station: lots of blood that oozes and crusts and snags and snaps, eggs that are coated with slimy mucous membranes, bones that snap and tear into flesh. He'll tell the tale of a bullet as it passes through a body, the damage done within and the explosive mess it leaves as it exits. Fights are raw, brutal, physical, tolling. I've long thought of Mieville as a visceral author, in the sense of "filled with viscera," and this book is an exemplar of that aspect of him.

I should say that I don't, generally, enjoy those kind of books! I'm perfectly fine with glossing over the "gross bits" or leaving them out of the story entirely. That said, I think Mieville is extremely talented at that mode of writing.

Oh! And before I forget, I should say that I can't help but read B/Unute's lines in my head with Keanu Reeve's voice. It's pretty fun! Glancing at some art from the comic now, it seems clear that B is modeled after Keanu, so that's cool. (There's a character named "Keever" who I had also thought was based on him, just because of the name, but I think that's just me thinking that.)

MEGA SPOILERS

The plot takes a while to click in, and this ended up being one of those books where I got nervous near the end since it seemed like there was too much story left to go and too few pages. He does end up wrapping up everything in a satisfying way, though. I'll sum up my understanding of the overall story here, though most of the oldest stuff isn't made clear until near the very end of the book.

There are, broadly speaking, two primal forces in the universe, which B identifies as "Change" and "Entropy"; it feels a bit like a life/death or an order/chaos dichotomy, but is fundamentally different, as chaos and death can also be forms of change.

These forces have avatars, personalities, agendas. The "Change" force was likely responsible for the creation of life millennia ago. At some, rare points in the past, the "Change" force entered the body of females who had called upon it in times of great distress, and the women bear children: demigods, of whom B is one example. We know of a couple of humans, and one pig; there may be more. These beings all share immortality but otherwise are different.

The Entropy force wishes to end the Change force, and really all the dynamism of the universe. This will ultimately mean ending life, but one early step on the way is ending B.

Over the years B gets to know the big, as well as a half-sister, Vayn. B is identified with Death, while Vayn identifies with Life: she can make inanimate objects gain consciousness and move around, or bring back life to people who have died. Vayn tricks B into entering her church, binds him and tortures and kills him thousands upon thousands of times, before eventually realizing that they area actually the same: his ending of life is as essential as her creation of life. (Vayn tries to tell B this, but he refuses to let his raging fugue state lapse for long enough to listen.)

Many many years later, an agent of entropy, also known as Thowless, learns about B's activity in the Unit. Taking on the persona of Doctor Shur, a warm-hearted therapist, she becomes a trusted member of the Unit and builds bonds with the various soldiers, scientists and bureaucrats composing it. When one soldier dies at the hands of B, she subtly steers his lover into a supposed support group called the Life Project. While ostensibly a 12-step-style support group for grievers, it is actually a powerful cult run by Alam, a biological descendent of Vayn. Alam is guided by Shur, and grows to believe that by killing B, the avatar of Death, he can end Death itself and grant life to all people.

The infiltration into the Unit enables some funky things to happen, including what's basically a flesh golem going on a rampage, along with mysterious assassination attempts by super-fast invisible bugs. In the middle of this is Caldwell, a deep agent for what I think is yet another cult or secret society, who is turned by Alam and crew, and eventually traps B. Rather than fight, B agrees to surrender, and eventually reveals the situation to Alam. Shur is revealed, some people die, B emerges with a much better understanding of his place in the universe, and feeling much less alone.

I'm leaving out a whole bunch of plot there, but that's the main through-line as I understand it!

END SPOILERS

This did end up being a really enjoyable read. I'm still not really planning to pick up BRZRKR, but if I ever happen to run across the collection at the library or something I may check it out. It's one of those things that isn't really for me, but it is a very well-made example of what it is. I'm glad to have gotten to experience a slice of the genre, from one of my favorite authors no less!

Monday, March 31, 2025

Guard That Veil!

I finally started Dragon Age Veilguard, many months after it released and about ten years after the previous installment "Trespasser" came out. I'm still very very early in the game; Steam says I have about 10 hours, including character creation. But I wanted to jot down some first impressions. If previous games are any indication, I'll have much more to write later on!

 


 

MINI SPOILERS

Veilguard continues the series' pattern of changing what feels like everything about the game with each new entry. There's a total new combat system, a total new visual aesthetic. On the visuals, there's a very prominent purple motif that carries through all the menus and user interface, as well as much of the gameplay. It's really striking, and I think I like it.

 


 

For combat, I'm still getting used to it. The combat reminds me a lot of what I've seen of Hogwarts Legacy, a real-time action RPG that's oriented around dodges and parries and counterattacks. For the most part you'll attack an enemy until you see a glow around your PC's head signaling an incoming attack, then dodge or parry to avoid the damage, and resume attacking. Your companions' special abilities occur on cooldowns, while your own can be activated after you do enough damage.

 


 

You acquire skill points by leveling up and occasionally by finding special items, then spend those skill points in a web of possible abilities. This aspect is similar to skills in Inquisition, which in turn owes a huge debt to Final Fantasy X. One big change is specializations: you directly unlock a specialization by reaching it in the tree, instead of requiring a special quest or unlock as in previous Dragon Ages. (Dragons Age?)

In a blow for the series, you now only can bring two companions with you on quests, down from the traditional three. Some quests are locked to a particular companion, leaving a lone slot to fill. The overall dynamic now feels very similar to Mass Effect, in particular how you need to prepare for synergies: each companion will be able to inflict a certain status effect (like Sundered, Weakened, etc.), and will be able to "detonate" another status effect, exactly like in Mass Effect building teams that can product Biotic Bursts or Tech Explosions.

 


 

Companion builds have a similar skill-tree unlock system, but significantly simplified from the player character's, and it appears that you get companion skill points by progressing their stories instead of from leveling. In combat, companions mostly run on auto-pilot, but you can order them to use cooldown abilities on specific enemies, or can requests buffs for yourself.

The game keeps the Barrier system that's been around for ages, but seems to have dropped the Guard mechanic that was introduced in Inquisition. Enemies may have Armor that you need to take down before you can stagger them, or barriers that will regenerate after a delay, so usually you want quick, light attacks on Barrier enemies and slow, heavy attacks on Armor enemies.

I'm playing as a male Qunari rogue. I didn't spend as much time as usual in character creation, but I'm very very very very happy to see that the hairstyle options are dramatically improved over what Inquisition offered. I'm also pleased to see Dragon Age following the path of Baldur's Gate III and other recent RPGs in allowing mix-and-matching of sex and gender characteristics, where you can vary your character's voice, genitals, pronouns, etc. It's interesting how franchises seem to start exploring in this space with NPCs before later opening the door to PCs to escape the traditional rigid divisions in character creation.

 


 

I was mildly bummed that the Dragon Age Keep is no longer in use; instead, there's an option buried in character creation where you can make a handful of selections about what happened in Inquisition. I'm not surprised about this - maintaining lore consistency becomes exponentially more complex as the number of games grow, many casual fans probably don't remember what they chose 15 years ago in Origins, and properly supporting the vast number of decision points Inquisition did would have required spending a ton of engineering time and money in content that most players would never experience.

 


There is a very light Origin option for your character, where you can select the faction they were associated with prior to the events of this game. It's much less involved than the Origins origins, but offers more choice than we got in DA2 or Inquisition, so that's cool.

 


 

Your main character is known as Rook, although that's clearly a code name, and they have an actual name you can select (which nobody will ever use). Again, this makes me think a lot of Mass Effect with Shepherd and Ryder. We kind of went through this with Hawke, but Hawke had a much more fixed background, while Rook's varies based on your origin. I have noticed that Rook seems significantly more dominant from the get-go than any of the previous protagonists. The DA:O silent protagonist has a very slow and gradual climb in authority throughout the game, and even at the end is still arguably playing second fiddle to other folks like Morrigan, Alistair and Logain. Hawke canonically gains power between acts 2 and 3, but during the actual gameplay portion is always a lone agent against the world. The Inquisitor grows into a position of authority within roughly the first third of the game. Here, Rook seems to be giving orders and steering the direction from basically the start. That isn't bad or good, just different. It does kind of make me think of the difference between, say, GTA games where your protagonist starts off riding bicycles and finding baseball bats versus Saint's Row where the game might start with you being the President of the United States and firing off laser death rays from a UFO.

 


 

As for the story: Again, I'm very early on. (This still counts as Mini Spoilers for Veilguard, but probably Mega Spoilers for Inquisition and earlier games). You start off on somewhat familiar ground, working with Varric and Harding to track down Solas. In my backstory my Inquisitor vowed to stop Solas and kept the Inquisition active under the Chantry; so far that hasn't impacted this game but I expect it will. My Rook is similarly anti-Solas, though I am growing increasingly curious about the implications of that. It's been clear for a while that Solas sees himself as a good guy, and the damage he's causing as a regrettable sacrifice for a greater cause. My Rook isn't having any of that nonsense, though.

 


 

So far I've recruited Harding the scout, Neve the detective, Bellara the Veil-Jumper, and Lucanis the Antivan Crow. Since Rook is a Rogue, that's a solid 3/5 rogue-heavy party! I've been prioritizing Harding so far, although it looks like all companions are eligible romance interests. I am really enjoying the direction of the party so far. In Inquisition, I was a bit bummed that there were twice as many male companions as female, so it was pretty fun to have the first three companions in Veilguard all be ladies.

 


 

MEGA SPOILERS

For decision points... I brought Harding with me into greater danger during out first confrontation with Solas, and as a result she's been pretty beaten up, though her spirit remains as strong as ever. I opted to leave the Mayor of that one blighted town to his fate. In general I'm always a good guy who believes that everyone is capable of redemption... but what the Mayor did was heinous and he didn't seem remorseful about his actions. I was interested to see Harding approve of my harsh action; I would never think of Harding as "evil". But that's always been one of my favorite things about Dragon Age: it's better than any other game I've played at evoking complex moral dilemmas that explode the trite good/evil dichotomies most other games wallow in.

 

 


 

END SPOILERS

I think that's about it! So far I'm enjoying the game; I'm not fully "hooked" just yet but I imagine that will set in as the plot advances. I'll probably be semi-completionist in the game, I usually like doing all the companion quests and faction quests and things, but won't feel compelled to, like, get 100% of the collectibles or anything like that. I expect I'll have at least a few more posts to drop as the game kicks into gear!

Thursday, March 20, 2025

I Was Going To Conquer The World, But I Got Bored

All right, I think I'm ready to call it on my Bohemia / Saxony / Prussia game! It was a lot of fun, but like pretty much every Paradox game I've played, if you do a good enough job the challenge eventually fades away, and I don't think I'll be able to force myself to play all the way through to the 1821 end date.

 


Still, I did get to hit some great accomplishments in this. I was able to build all three of the great Canals: Kiel, Panama and Suez. I didn't conquer the world, but I did defeat everyone who ever challenged me. I think the #2 ended up being Korea with around 700 development, everyone else was under 500. I survived multiple waves of Revolutionary uprisings and nations, defeating each one. I accomplished a good 40-50 or so Steam Achievements over the course of this run. 

 


 

I don't think I have as much action to report in this last post. I was sort of half-heartedly working towards a World Conquest for a chunk of it, so I would fight a war, take a huge amount of provinces, either grant them to vassals or core them, and then repeat.

 


 

I did inherit the throne of Hungary, who had been in a Personal Union with me for centuries I'd been curious if that could happen; I had inherited Poland a while ago, but not Hungary or Lithuania, and I had wondered if those were too big or if Poland had been specifically scripted to inherit. I was honestly mildly bummed at the inheritance; I don't accept a lot of the Balkan cultures Hungary has, and they were a big and beefy military aid in my wars. I did get to make use of some of their Monuments, though, so that was kind of cool.

 


 

I continued to use my HRE Vassal Swarm in all these wars, but they're definitely less useful as you get further out from Europe. They take a while to walk over to, like, Bangladesh or whatever, and then need to trudge back afterwards, and might still be in east Asia when I'm spinning up my next war in south Africa or whatever.  I kind of wish they would just stay home and fight the rebels that pop up in their homelands when they seize crownland. Maybe there's a Subject Interaction for that, I never thought to check.

A few of my vassals got VERY big: Perm stretched from Norway to Siberia, Astrakhan snaked from the Black Sea to central India, Leon went all the way down into Mali, and so on. They stayed loyal, but I did discover a wrinkle. I'd been planning to revoke the revocation of the Privilegia, and then re-revoke it to vassalize a few late entries into the Holy Roman Empire. But those large vassals like Perm had been granted so much development by me that they would not support passing the reform. Which for other reforms would be fine - I definitely had a majority - but for that particular one, HRE members who voted "no" would leave the HRE entirely, thus depriving me of their awesomeness. I think I would get claims on them, but I didn't want to fight a war against the large snakes I'd created. In retrospect it probably makes sense to either wait until you have everyone you want in the HRE before revoking, or else avoid feeding non-European lands to your vassals until after you're done revoking.

 


 

I'm still pleased with how things turned out, though. By the end of the game I had 95 (!!) Royal Marriages going, taking up zero Diplomatic Relations slots. The HRE itself had over 100 members, counting republics and johnny-come-lately monarchies.

 


 

My most precious subject was Ethiopia, though. As I mentioned in my previous post, I'd had a long-running scheme to join into a personal union with them, and carefully balanced keeping them alive while leaving the door open for forcing them into the union. It took some luck to pull off, and they were initially miffed, but almost instantly flipped to loving me, thanks to the vast tracts of eastern African land I gifted them with. They got basically all of Aljuraan immediately after our war, got most of the Mamluks' African land south of the Mediterranean coast over the course of multiple wars, and even extended into central Africa through Yao. Good times. I love me a Prester John.

 


 

For the most part I was declaring on the largest country, then the next largest, working my way down. The main exception was Korea, which was allied to Yue, Wu, Khmer, and a few other good-sized regional powers. The Center of the Revolution spawned in Korea, so I kept hoping it would flip Revolutionary, which would cancel all of its alliances and give me a CB that would let me take a lot of land after fully conquering them. That never happened, though. Somehow Korea itself was able to remain stable while many of the other powers around them fell to the revolutionary forces.

 


 

My economy was insane. I was permanently on the hard cap of 1M ducats: no matter how much I spent in a month, it would be back at the cap the following month. My OCD compelled me to continue the process of forming Trade Companies and upgrading Centers of Trade and building Stock Exchanges, even though there was really no point for me, just spite for those not already in my empire.

 


 


 

I did make it through to the Industrial Revolution, the last Institution, which once again spawned in my borders. All of the Institutions ended up appearing in Europe, and I think all but Renaissance and Colonialism were mine. The IR did take a little longer to spawn than I had thought. Checking the tooltip, it looked like I had all of the requirements, but I hadn't connected the dots that all of them had to be true for the same province. I had provinces with furnaces, and I was the trade/production leader for all industrial goods, and I controlled the largest trade node in the world, and I had provinces over 30 dev... but I eventually realized that I didn't have a single province that was (1) in the English Channel trade node and (2) had a furnace and (3) was over 30 dev. Once I realized that, I dev'd up a Furnace province, but it didn't fire. I frowned. Then, on January 2nd 1751, it did fire. Hooray! I guess they probably only check for conditions once per year or something.

 


 

Anyways, that's it for this game! It was really fun, but as always I'm shocked at how long these games can be, and I'm sure it will be some time before I dive back into it. From watching the community, I think most players don't usually try to do these powerful campaigns I'm naturally attracted to: instead they'll set a goal of getting a specific Achievement or something (many of which require playing as a specific nation and accomplishing a specific task), and quit once they achieve that achievement. So that might be nice, if it could end up being a few dozen hours instead of many hundreds of hours of gameplay.

 The rarest achievements I got on this game included:

  • Spice Girls: Having a female ruler, have active trading bonuses for Cloves, Spices, Salt and Sugar. (I don't think Prussia can have female monarchs, but I did get this during a Consort Regency.)
  • Voltaire's Nightmare: Have at least 100 countries in the HRE. (Probably the most fun thing I did here! I'm particularly proud of adding Iceland.)
  • Czechs and Balances: Starting as Bohemia, grant at least two privileges to each estate while having at least 50% Crown Land. (As you've probably noticed, EU4 achievements tend to be punny.)
  • God Tier: Become a Tier 5 Defender of the Faith as a nation that is neither Catholic nor Sunni. (Bullying nations to become Protestant was surprisingly entertaining!)
  • Georgia on my Mind: Fully own all three Georgias. (I'm actually not sure what the third one is.)
  • Master of India: Own and have cores on all of India as a European nation. (Pretty sure I should have gotten this during my Portugal run too, but achievements got borked on that one, alas.)
  • Trade Hegemon: Starting as any European country, conquer and have cores on Aden, Hormoz and Malacca. (Same comment as above.)
  • Over a Thousand!: Own 1001 provinces directly.
  • The Revolution was Crushed: In a war against the target of the Revolution, control their capital and have at least 99% war score.
  • Black Jack: Have at least 21 different subjects with 5 cities each and without any subject having 50% or more Liberty Desire.
  • The Coin is Stronger than the Sword: Charter Company from an Indian nation.
  • Wonderful: Own 8 different monuments on tier 3. 
  • Industrial Powerhouse: Have 10 furnaces built in your nation.
  • Traditional Player: More than 90 percent Naval and Army Tradition. 

Anyways, there are a lot more achievements; those are the ones that apparently fewer than 5% of players have, for what it's worth.

I forget if I mentioned this in a previous post, but while playing this game I went on a non-sale shopping spree and picked up all of the music packs for this game. I'm glad that I did - I've been playing this game a lot, and it was great to hear some fresh tunes. Even without a sale they're just a few bucks, and I like supporting Paradox.

I guess that will do it for this post! Now to find some new games to play!

Wednesday, March 19, 2025

A Ton of Ham

I think I've written about this on the blog before, but I've been a certified Alexander Hamilton freak since the third grade. In my memory, we had a very basic set of lessons on US History, which included events like Paul Revere's Ride and the Declaration of Independence. After learning that Thomas Jefferson wrote "All men are created equal" and that Jefferson owned slaves, I made up my mind that Thomas Jefferson was a hypocrite and a bad man. Somewhere in there I learned that Jefferson's arch-rival was Alexander Hamilton. "Well, if Jefferson hated Hamilton, then Hamilton must have been a good guy!" I decided. Over the years I've learned a lot more about both men and the age they lived in, but I think my basic attitude remains essentially unchanged since then.


I recently finished reaching a collection of Hamilton's writings, published by the Library of America. It's a fantastic book, and it was surprisingly cool to actually read the full text of things I've read about but previously only seen excerpts from: the Federalist Papers, his childhood account of the brutal Caribbean hurricane, his proposal for consolidating states' debts, and so on. It's also a very long book: I'd been reading it for some weeks, was surprised to not be too far into it, then flipped ahead and saw that there are over 1000 pages in there! Even this is only a tiny fraction of his collected writings, but it's a good one, a mix of comprehensive sets (as his contributions to the Federalist Papers) and representative samplings (a love letter to Eliza, two letters to Philip, incendiary newspaper articles, notes to statesmen and friends).

Somewhat surprisingly, there is no introduction, no preface, no footnotes. That's very different from most books like this I've read before; thinking over it, that's probably done at least in part to generate new copyrights. I really liked it, though. It can feel distracting to read through something, encounter a footnote, and break up the flow of the text while I dip over to read it, or else skip over it and carry the nagging feeling that I'm missing out on something important. With "Hamilton: Writings", it was a teensy bit like getting into a speculative fiction novel: there's a bit of a learning curve as you adjust to the slightly archaic spellings and idioms and things, but then you're fully immersed, and can just take everything in stride. Of course, it helps that over the years I've read quite a bit about Hamilton's life from Chernow and other writers, so I'm coming to these texts with some pretty full context.

The editors of this volume retained the original spelling and punctuation, and it was kind of fun to see them continue to pop up. Examples included "shew" for "show", as in "I shewed him my mettle." Also "burthen" and "burthensome" instead of "burden" and "burdensome"; it would be interesting to see the original manuscripts for these, I'm curious if he used "Þ" or "th". He also likes œconomy instead of economy and fœderal instead of federal. Interestingly, the book includes a handful of contemporary writings by others (including James Madison's account of Hamilton's proposal at the Constitutional Convention), in which they do use the spelling "federal," making it seem like "fœderal" was more idiosyncratic on Hamilton's part.

One cool (?) new thing I learned was the symbol ⅌. I don't think I've ever encountered this before. It appears in his report on manufactures, where it's used in a few different constructions but most often something like "⅌ Cent". I speculated that it might mean "per", and after some research (which is tricky - how do you look up a symbol you don't recognize?) I learned that it does, though more specifically referencing a ratio. I can see why "%" outcompeted "⅌ Cent"!

Man... there is so much I want to write about here and this will probably end up as a monster post, apologies for that. In retrospect I probably should have done a separate post on each of the major sections of the book, which each are hundreds of pages and contain a lot of fascinating arguments and spark a lot of thoughts. But I waited too long and it's all jumbled up in my head now, sorry.

A lot of this reading is of course colored by living in early 2025, and I often felt a strong feeling of wistfulness and melancholy, reading about how strong systems were established while living through what sometimes feel like their last days. But there's also writing that's just pure fun: Hamilton can be very sarcastic and cutting. Even more is awe-inspiring, and I somehow ended up with even more respect for his intelligence, curiosity, rhetoric, discipline and powers of persuasion. As well as horror at how far off the rails he was capable of going.

Let's start off with a few passages that feel especially resonant today.  In "A Letter from Phocion to the Considerate Citizens of New-York on the Politics of the Day" he writes:

"It is, however, a common observation, that men, bent upon mischief, are more active in the pursuit of their object, than those who aim at doing good. Hence it is in the present moment, we see the most industrious efforts to violate, the constitution of this state, to trample upon the rights of the subject, and to chicane or infringe the most solemn obligations of treaty; while dispassionate and upright men almost totally neglect the means of counteracting these dangerous attempts."

Much later, in a private letter to George Washington that's primarily a rebuttal to arguments against the consolidation of state debts he veers into this "I'm made out of rubber and you're made out of glue" passage:

The truth unquestionably is, that the only path to a subversion of the republican system of the Country is, by flattering the prejudices of the people, and exciting their jealousies and apprehensions, to throw affairs into confusion, and bring on civil commotion. Tired at length of anarchy, or want of government, they may take shelter in the arms of monarchy for repose and security.

[...]

When a man inprincipled in private life desperate in his fortune, bold in his temper, possessed of considerable talents, having the advantage of military habits - despotic in his ordinary demeanour - known to have scoffed in private at the principles of liberty - when such a man is seen to mount the hobby horse of popularity - to join in the cry of danger to liberty - to take every opportunity of embarrassing the General Government & bringing it under suspicion - to flatter and fall in with all the non sense of the zealots of the day - It may justly be suspected that his object is to throw things into confusion that he may "ride the storm and direct the whirlwind."

From "Tully III", he argues for a forceful response to the Whiskey Rebellion instead of taking an approach of appeasement, but I think it rings true now too:

If it were to be asked, What is the most sacred duty and the greatest source of security in a Republic? the answer would be, An inviolable respect for the Constitution and Laws - the first growing out of the last. It is by this, in a great degree, that the rich and powerful are to be restrained from enterprises against the common liberty - operated upon by the influence of a general sentiment, by their interest in the principle, and by the obstacles which the habit it produces erects against innovation and encroachment. It is by this, in a still greater degree, that caballers, intriguers, and demagogues are prevented form climbing on the shoulders of faction to the tempting seats of usurpation and tyranny.

This collection includes all of Hamilton's Federalist Papers, which are a lot! They cover a ton of topics, including a lot of writings on tariffs, which was particularly interesting in light of contemporary discussions. It's pretty impressive to see how well people in the 1700s understood how tariffs work: that tariffs result in higher prices for consumers, but that they might be useful in some specific circumstances to promote domestic manufacture, for example. As with reading, like, The Baroque Cycle, it's humbling to realize that almost everything we know about finance and economics is literally hundreds of years old. (Of course Hamilton didn't discover these things himself, he was widely read and familiar with Adam Smith and other earlier writers.)

Alexander Hamilton is such a good writer. I'm reminded that rhetoric and logic were classical areas of study, and it really shows here, especially in the Federalist Papers. carefully constructs arguments towards logical conclusions, and exposes the flaws in arguments against the Constitution. But he can also be really sarcastic and funny; in one paper in particular he mockingly imagines a series of excuses to oppose federal power, shooting each one down. It's a classic straw-man argument but really entertaining. Much later, his diss of John Adams is similarly sarcastic and funny, you can hear his eyes rolling.

The Federalist Papers are filled with smart thinking and strong rhetoric. A few topics feel kind of dated, but a surprising number feel vivid, even more so in 2025 than in 1995. As another example: in writing about the executive, he argues for putting a single person in charge of the executive branch instead of a council, which was a competing argument being made. He points out the big value in being able to hold a single person responsible for errors, poor judgment or corruption, whereas when there is a group of people, everyone blames someone else, responsibility is diffused and it's hard to hold people accountable for their actions. He points to (his) contemporary examples, noting that in New York the governor is mostly the sole executive, except when it comes to making appointments, where it is done in cooperation with a council; and specifically in the area of appointments, everyone agreed that some appointments were corrupt, but disagreed as to who was responsible. Anyways, this makes me think a lot about the high-level sclerotic character of our federal government in recent decades: we usually have divided government, and each party can blame the other party for anything that goes wrong. I increasingly pine for a parliamentary system, where one party is clearly in charge and gets all the praise for what goes right and all the blame for what goes wrong. It seems like Hamilton would have preferred that as well, as he openly admired the British system of government.

You can see why people have been so suspicious of Hamilton for centuries. He's very complimentary of Great Britain; in non-published conversations he would say that the British political system is the best that currently exists. He held backchannel conversations with former British enemies (including the guy who turned Benedict Arnold) in which he made clear that he would rather that the US sign a commercial treaty with Britain than with France. And he was right - the sentiment pointed towards France, but Britain made much more sense as a trading partner. He also made enemies with his maneuvering to deny John Adams votes in the first Presidential election. You can see that his concern was legitimate - he genuinely worried that anti-federalists would promise but withhold votes from Washington, causing Adams to accidentally become president, souring the start of the new country. He openly agonizes over how many to withhold from Adams to avoid that possibility without insulting him. Of course, the thin-skinned Adams became livid when he learned about this years later.

Maybe the best part of this book was getting to finally read the full versions of some of the pivotal documents described by Chernow, especially his "I wish there was a war", his article describing the devastating hurricane, etc. It does not include everything, though: Chernow also included some of his youthful poetry, which covered an interesting expanse between chaste religious fervor and a frank admiration of feminine beauty. I can understand why they weren't included here since they're of much more personal interest than predictive of his political influence. (We do get some of his love letters to Eliza, though, and those are fun to read - he's slightly teasing, brash and assertive more than tender. It's an interesting contrast to his "Cold in my professions" letter to John Laurens!)

Reading these letters rekindles some ancient middle-school civics lessons I've long forgotten. One of Hamilton's complaints is that the original Continental Congress had most of the greatest men in America - he doesn't drop names, but folks like Benjamin Franklin, John Adams, Thomas Jefferson, John Hancock, etc. But after the Declaration of Independence, most of those great men went back to focus on their state governments, so the later Continental Congress was mostly the B-team: people who were not as smart, as decisive, as energetic, as principled, which in turn contributed to a lot of the agony of Washington's Continental Army. That continued after the war, with most talent focusing on the state governments, leaving ineffectual committees in charge of the Confederation. He grouses about this in a letter to George Clinton, of all people, who would become his greatest political foe.

Jumping ahead a bit, after the Constitution was ratified, Hamilton becomes the first Secretary of the Treasury and issues a series of stunning reports. First up, from "Report on a National Bank":

Nothing can be more fallible, than the comparisons, which have been made between different countries, to illustrate the truth of the position under consideration. The comparative quantity of gold and silver, in different countries, depends upon an infinite variety of facts and combinations, all of which ought to be known, in order to judge, whether the existence or non existence of paper currencies has any share in the relative proportions they contain. The mass and value of the productions of the labor and industry of each, compared with its wants; the nature of its establishments abroad; the kind of wars in which it is usually engaged; the relations it bears to the countries, which are the original possessors of those metals; the privileges it enjoys in their trade; these and a number of other circumstances are all to be taken into the account, and render the investigation too complex to justify any reliance on the vague and general surmises, which have been hitherto hazarded on the point.

This is a pretty astonishingly fore-sighted argument that criticizes the then-prevalent gold-based monetary system, in favor of the modern view that a nation's wealth naturally reflects its productivity rather than how much gold and silver it has in its vaults. It would be nearly 200 years later before the United States finally embraced a fiat currency that decoupled us from the "possessors of those metals".

His economic reports are so amazingly good, I think they're better Econ 101 primers than most things I've seen in my lifetime. The reports give simple and clear explanations of topics like the monetary supply that don't dumb things down and don't get lost in the weeds. 

From the same report:

Nor is this all. The metals, instead of being suspended from their usual functions, during this process of vibration from place to place, continue in activity, and administer still to the ordinary circulation; which of course is prevented from suffering either diminution or stagnation. These circumstances are additional causes of what, in a practical sense, or to the purposes of business, might be called greater plenty of money. And it is evident, that whatever enhances the quantity of circulating money adds to the ease, with which every industrious member of the community may acquire that portion of it, of which he stands in need [...] For whatever furnishes additional supplies to the channels of circulation, in one quarter, naturally contributes to keep the streams fuller elsewhere.

I just love that writing: I don't think I've ever heard of currency "vibrating" before, but it's really a perfect metaphor for its role and behavior. As bank notes leave the Treasury, pass through the hands of merchants and customers, and eventually return in the form of tax payments, they are not idle, but serve to facilitate a vast number of private transactions not involving the government at all. Elsewhere Hamilton gives a great explanation of the fractional reserve system, noting the enormous benefits as well as the risks to be mindful of.

All of this dovetails really well with other finance books I've been reading lately. I'm reminded of Bernstein's "The Birth of Plenty", in which he notes the enormous advantage Britain had over France due to the greater trust British people had in their banks: this led to a virtuous cycle where surplus money was deposited, creating an expanding money supply, encouraging more economic activity, and more money being placed in the banks. Hamilton clearly understood this dynamic and wanted America to be a part of it. I'm also reminded of "Investing in US Financial History", which rightfully praised Hamilton, and showed how the First Bank of the United States would go on to solve the nascent nation's economic woes, which returned after the bank charter lapsed.

I was a bit surprised to see the brutal counter-punching of Jefferson in Hamilton's report on the constitutionality of a federal bank. Obviously I knew that Hamilton and Jefferson were foes - that's why I became a Hamilton stan in the first place. But I'd always imagined that they would just shout at each other behind closed doors in cabinet meetings. Nope! These were big, publicly published airings of grievances and  accusations thrown before the House of Representatives. That in turn reminds me of "The Men Who Lost America". In that book, it is noted that the Prime Minister and Cabinet system were relatively new in Britain at the time of the Revolutionary War: there wasn't really a concept of a unified parliamentary executive, just various high-ranking voices. It seems like at this time the American executive was similar, with George Washington the supreme magistrate but each cabinet member running their own fiefdom. I've been meaning to read "Team of Rivals", I'm curious if those competitions were kept behind closed doors like they (usually) are today or if they were similarly exposed for all to see.

These reports reveal the many big battles occurring in the critical first years of our nation. The conflict between "implied powers" and "express powers" is taken head-on; I'd be mildly curious to read Jefferson's prior report that Hamilton is responding to here. As I know from history, once Jefferson became President he came around to Hamilton's way of thinking; nothing in the Constitution expressly authorizes the government to make something like the Louisiana Purchase, but it was too important an opportunity to let pass.

Hamilton is amazingly fore-sighted. In speeches at the New York ratifying convention, he takes on an argument that the number of voters per House seat should be set at a lower number to increase the representativeness. He confidently looks towards a future where the population will double, treble and more, forecasting at the resulting number of representatives and showing that it would be impossible to get productive work done with such a sizable crowd of legislators. In his report on the public credit, he notes that debt from the United States government currently bears an interest of 6%; but looking at the rates of credit for more mature nations in Europe, he confidently predicts being able to bring down the interest rate to 5% within a few years of the assumption of state debts, and within twenty years to 4%. Of course this would open up opportunities to restructure the debt by taking out new loans at 5% or 4% to pay back old loans at 6%. But those rates will only fall once the US can assure creditors of timely and faithful payments on the debt, which in turn makes it essential to honor those debts and avoid the temptation of, say, only paying the original holders of the securities.

More fore-sight: in his report on manufactures, he notes that America has an overwhelmingly agricultural economy and will remain so for at least a generation; but he still argues that it will be beneficial to diversify into an economy that includes "artificers and manufacturers". He notes the greater productivity, less risk (from bad harvests domestically or superior harvests abroad), overall gains in efficiency and national soft power. It's amazing that he was writing this in the 1700s, before the industrial revolution really took off. Again, he was intelligent and well-read, familiar with both ancient Greek and Roman history as well as the latest developments in Holland and Scotland. I'm reminded of Chernow's overall thesis that Hamilton's vision for the country is the one that came true, not Jefferson's vision of a land of yeoman farmers.

But also, at this stage Hamilton doesn't seem to be as reflexively anti-Jeffersonian as Jefferson seems anti-Hamiltonian. (n.b.: I ought to read more Jefferson to validate this.) Hamilton does have a lot of praise for American agriculture: the nation is very fortunate to be able to produce its own food supply, which gives it great security in all times and especially during war. He notes the primal emotional pull of a man being able to own and work his own plot of land. He sees how the lure of available farmland will help drive immigration from Europe to America. He sees agriculture and industry as complementary, not oppositional: agriculture will help give raw inputs to industry, and industrial tools will improve agricultural efficiency.

One kind of funny, kind of bleak thing is Hamilton enthusing that an advantage of manufacturing is being able to put women and children to work. He approvingly notes how this is happening in England. Pretty far removed from Dickens!

In his proposal for the national bank, he spends a good amount of time on the government of the bank and the process of electing directors. I was surprised to see his proposal of a tiered system of voting: a person owning a single share gets one vote, between two and ten shares gets one vote per two shares, and so on, with an upper cap of I think thirty total votes. This is pretty much exactly the structure that Thomas Piketty proposes in "Capital & Ideology" for ownership of enterprises that have a social mission, such as news and media companies. If a business makes, say, shirts or tractors, then having one vote per share is perfectly fine and benign: owners will just look after their business interests and no harm will result. But founders who want to make a positive difference in the community may rightfully be concerned that, say, a Jeff Bezos or a Patrick Soon-Shiong would buy up shares and subvert the mission or turn it into a propaganda outlet. This tiered system of ownership encourages broad participation and allows wealthy people to invest money without giving them undue control. Anyways, it's been a while since I read that book, but I think Piketty said that these kind of structures were more common in previous centuries. Sometime I'd like to read more about when, how and why that changed.

From the report on manufactures:

The disturbed state of Europe, inclining its citizens to emigration, the requisite workmen, will be more easily acquired, than at another time; and the effect of multiplying the opportunities of employment to those who emigrate, may be an increase of the number and extent of valuable acquisitions to the population arts and industry of the Country. To find pleasure in the calamities of other nations, would be criminal; but to benefit ourselves, by opening an asylum to those who suffer, in consequence of them, is as justifiable as it is politic.

This reminds me that, up until about 2002, official American policy tended to see immigration as an asset to the country. And it was right, as pretty much every economist agrees. Moving immigration from the Treasury department to the Justice department sounds like a minor bureaucratic reshuffle, but it has done profound damage to our national psyche and hastened our economic decline.

One of the amazing things about Hamilton is how he simultaneously has insight into big-picture abstract systems, and also granular nuts-and-bolts understanding of particulars. In the report on manufactures, he lays out the big-picture multi-generational quest for encouraging the development of a domestic industrial sector in the United States, then moves on to how the government can selectively tune specific tariffs to encourage private-sector investment, development and consumption, and ultimately into specific recommendations on specific commodities. In the segment titled "IRON" he notes that iron is useful in the vast majority of manufactures, that local manufacturers are already producing iron nails and spikes, and that Virginia has productive iron mines and mills. He encourages raising the existing tariffs on imports of iron to encourage the further development of local iron and secure independence from foreign sellers. In his segment on "LEAD" he notes approvingly that the existing tariffs on lead seem to be pushing the growth of lead mining and suggests maintaining their current level. In the "COPPER" portion he observes that copper is a useful input to a wide variety of industries, but that America does not have significant copper production, so here he recommends lowering the existing tariffs: making it cheaper will encourage importing more and increasing the overall supply available to secondary industries. Anyways, I feel like Hamilton is every flavor of nerd all rolled into one mega-nerd at the same time.

One point Chernow makes in his biography that becomes very clear here is Hamilton's thin skin.  Washington apparently wrote Hamilton during his first term, pleading with him to patch things up with Jefferson. Hamilton's response is slightly chastened, but still hugely aggrieved, listing various ways in which Jefferson has insulted him, blocked his agenda and interfered with items in his cabinet portfolio. And yet, by this point we've read countless letters and articles in which Hamilton has insulted Jefferson and sought to interfere with State Department business like treaties with Great Britain and France. To me this comes across as a blindness on Hamilton's part, not deception. It's like he's saying "I'm just a smol bean who wants to do good things and never did anything bad to anybody", while firing off page after page of blistering invective.

Hamilton's draft of Washington's farewell address is super-interesting. I want to compare it with what Washington eventually delivered, at least the opening of it does not seem very familiar. It's interesting how Hamilton will write stuff like "Not unconscious at the outset of the inferiority of my qualifications for the station", which I can't imagine Hamilton ever writing about Washington and that he would viciously attack if someone else wrote it about Washington; and yet it's exactly the humble tone that Washington craves, so it's perfectly ghostwritten. In a way their relationship has come full circle, from Hamilton's role as aide-de-camp in drafting most of General Washington's written orders during the independence war to his role as a senior advisor drafting President Washington's major speeches, in all cases anticipating the thrust of Washington's desires. I think you could make a very touching two-hander play just about their relationship, its ups and downs and ups again.

One of the most surprising things from this entire collection is a passage from the farewell address explicitly linking good government with religion:

To all those dispositions which promote political happiness, Religion and Morality are essential props. In vain does that man claim the praise of patriotism who labours to subvert or undermine these great pillars of human happiness these firmest foundations of the duties of men and citizens. The mere politician equally with the pious man ought to respect and cherish them. A volume could not trace all their connections with private and public happiness. Let it simply be asked where is the security for property for reputation for life if the sense of moral and religious obligation deserts the oaths which are administered in Courts of Justice? Nor ought we to flatter ourselves that morality can be separated from religion. Concede as much as may be asked to the effect of refined education in minds of a peculiar structure - can we believe - can we in prudence suppose that national morality can be maintained in exclusion of religious principles? Does it not require the aid of a generally received and divinely authoritative Religion?

It's very interesting to me to read such a passionate advocation for religious belief in the context of a government with separation between church and state. My immediate thought on reading this passage is that it might have been a swipe at Jefferson and his deistic beliefs. But it's equally odd to hear this coming from the mouth of Washington, who was supremely private about his personal religious faith, and from the pen of Hamilton, who began and ended his life with strong religious beliefs but at this time had not been a churchgoer for his entire adult life. I do wonder if "religion" may have meant something slightly different to the contemporary 1796 audience than it does today; I associate religion specifically with organized and orthodox belief systems, but perhaps at that time it would have meant general spiritual feelings or something else. I guess it may be significant that the address never refers to "God" or "Christ," so maybe it would still fit within a deistic framework.

Pre-posting-edit: I just scanned through the delivered version of the farewell address, and see that here that Washington changed that last sentence to "reason & experience both forbid us to expect that National morality can prevail in exclusion of religious principle." A lot could be written contrasting "a generally received and divinely authoritative religion" with "religious principle".

The Reynolds Pamphlet is genuinely insane. Everyone says it is, but I didn't fully appreciate it until reading it for myself. It's so tone-deaf, he never apologizes to Eliza and only briefly mentions her a couple of times in passing. He makes himself out to be the victim; the general tone is "This was wrong, and there's no point in belaboring that fact, so let's not dwell on it." He keeps listing all of the original letters he's attaching as appendices, which eventually total in the high 40s. I'm reminded of the classic Stringer Bell quote: "Are you keeping notes on a criminal conspiracy?!" Hamilton's point is that his conduct was never criminal, which is true, but he seems completely blind to the fact that it was still completely wrong.

It is interesting how Hamilton's opinion of Mrs. Reynolds is still ambiguous - even after all these years, he still isn't sure whether she was in on a plot from the start, was brought into it later, or was always who she seemed to be, a woman in a rough situation. He starts off confidently asserting that he's pretty sure the initial encounter was fabricated, but that certainty dwindles by the middle of the story, and he openly weighs the evidence for and against. It's very much in line with Chernow's reading, who is also unsure of the real story but notes that Hamilton had a life-long soft spot for mistreated women, very much due to seeing how his own mother was treated. And I've really enjoyed (while also feeling discomforted by) how this plays out in the musical, with the various actresses portraying Maria occupying various points along the temptress/victim spectrum, and carrying that ambiguity onto the stage.

It's darkly funny that, after the farewell address we get an accelerating sequence of letters and addresses wherein Hamilton opines on the centrality of morality and religion in public life, and then is swiftly exposed as an adulterer. Some things in politics don't change! After his affair comes to light he seems to lighten up on the "morality" language somewhat, but continues hard to hammer home religion, specifically contrasting with Jefferson's "atheism".

Hamilton seems increasingly unhinged near the end of the collection. It's kind of like he's past the boiling point, and all of the obstacles and insults he's encountered over the last fifteen years are instantly repaid with stern fury. Chernow sees this as the evidence of what a powerful (and good!) moderating influence Washington had been on Hamilton, tempering his brilliance with wisdom and tact. Once Washington retires for good, Hamilton has no restraints left, and becomes dangerous to himself and others. In a particularly chilling letter he notes that the recent election in New York has been bad for the Federalists, and so the pro-Jefferson delegation will tip the presidential election in his favor. Hamilton urges the current pro-Federalist assembly to change the rules to cast votes based on the previous session and not the newly-elected one. He admits that this is not lawful, but he's so incensed and terrified at the thought of Jefferson as President that he will take any measures to prevent it. It's so sad to see this ruthless ends-justify-the-means pragmatism from a man who so eloquently created and defended the overall federal framework, the system of checks and balances, the pathways to peaceful transfer of power, who had so recently railed against men who would ignore the law for their own ends.

It's also a little humbling to see the incredibly heightened fears of the time, the certainty that America was doomed if the wrong man got elected. All in all, Jefferson's administration wasn't bad - he kept alive the First Bank of the United States, continued steering a middle course between Britain and France, and oversaw the Louisiana Purchase. The optimist in me wants to say "Things won't be as bad as we think they will be!", while the pessimist/realist in me thinks that sometimes things will be even worse than we imagine.

Hamilton turns into kind a resigned elder statesman near the end. People still write him for advice, he seems to sometimes have a deeply pessimistic outlook, other times a sense that the bad guys are winning but it's important for the good guys to remain honorable and uncorrupted so they will be seen as worthy when the present regime collapses. But he takes solace in being a "farmer" with a larger property outside of the city, and focusing on his private law practice, belatedly building up financial security for his family.

This adds another level of tragedy to his duel ("interview") and death. He didn't want to be a part of it, and does seem to have acquired genuine religious convictions against dueling, yet his sense of honor and pride compelled him to go through with it. He writes to Eliza that he would be unworthy of her if he apologized to Burr and avoided the duel - I somehow doubt she would agree with that, she'd probably much rather have her husband!

The book ends with the sequence of letters between Hamilton and Burr leading up to the duel, then the letters Hamilton wrote the night he died, and closes with two conflicting eyewitness accounts of exactly how the duel went down. The back material includes a timeline of Hamilton's life, including explanations and events that are not directly covered in these writings. It's very terse and encyclopedic. There's also a set of end-notes, which may be of interest to some but I didn't find very useful. They're pretty sparse, and aren't referenced within the text (which I'm glad for), so you wouldn't know to look for them while reading and they're rare enough that you wouldn't want look for one after each piece. There is an interesting but technical discussion of how the text was prepared: unlike earlier collections, they've left most of the spelling and punctuation intact, but they did correct some obvious misspellings and consistently rendered periods. And, that's it!

This ended up being a much longer read than I expected, both in the number of pages and the length of time to read through it all. I have no regrets, though. Like I said up top, it feels especially relevant today; but I suspect that most people turning to these writings over the last 250-some years would also find them meaningful. Somewhat like the Bible, these are foundational texts that have defined the world we live in: they're part of our oxygen, things that are so omnipresent we don't even notice when they're there, but are far more influential than the things we pay attention to. So many things that we take for granted had to start somewhere, and this is where they started. I think our country really lucked out by having so many brilliant people involved in starting things up - yes, our system is a mess, but it's a system that has worked more or less for centuries, and that's no small feat. I'm coming out of these book somehow even more impressed at Hamilton's intellect and vigor, which is no small feat as someone who already held him in the highest esteem to begin with!